Vitruvian Shapes - Man and Woman
This week I have a special addition to the Vitruvian Shapes line. Man and Woman. These shapes are the defining proportions for western men and women. Where I pushed more idealistic views of the male...
View ArticleObsess About Efficiency - Forest Path Lantern
-----------------------------------MEA CULPA!This post was written with bad information! The Dodie lamp shown below is actually only three prims! Just one more than my own, and that extra prim is used...
View ArticleGoing Camping!
I've been incredibly busy lately outside of SL lately which has kept be from working on a couple of articles that have been brewing in the back of my head. Maybe later in the week I'll update "A...
View ArticleRL > SL
For those who may be wondering about the slowdown of posts lately, I recently started a new job that's going to prevent me from having much SL time for a while. I'll try to sneak some posts in here and...
View ArticleSprechen Sie Deutsch?
Someone in SL took my "Matter of Perspective" article and translated it into German. From what I understand it's not the whole article, but much of it, specifically the explanation of the camera...
View ArticleAvatar Mesh Improvement!
Here's a link to an interesting Jira that was passed my way today. SL resident Alison Alena made some small tweaks to the SL avatar mesh that improve the geometry without affecting your ability to use...
View ArticleImproving the SL Camera (Short Version)
Last year I wrote a lengthy article explaining why camera placement matters in virtual environments, how the SL camera works and, finally, how to improve the SL camera yourself by adjusting some debug...
View ArticlePenny's Shape-Making Guide (Abridged)
This article is a short guide to making a decent SL avatar shape! Previously I'd written a much longer version which included a brief explanation of human proportions as understood by artists as well...
View ArticleMea Culpa! - Forest Path Lamp
Last year I wrote a post about being efficient with prims. I used Dodie Snowbear's gorgeous forest path lamp as an example of a beautiful decorative piece that looked great, but was too many prims. I...
View ArticleVitruvian Shapes Now FREE!
That's right, I've made all of my Vitruvian shapes completely free, making it that much easier for everyone in SL to have a great looking, properly proportioned shape. I'm also working on some new...
View ArticleBeautiful Second Life
Beautiful Second LifeWhy Linden Lab needs to present a more impressiveimage of Second Life and how they can achieve that.Part 1 There are three major complaints we often hear from those who have tried...
View ArticleBeautiful Second Life part 2
Beautiful Second LifeWhy Linden Lab needs to present a more impressiveimage of Second Life and how they can achieve that.Part 2 Ok, so we've shown how LL can encourage better looking avatars in SL,...
View ArticleRandom Content Creator Tips!
Here's a couple simple, easy, but often overlooked tips for Second Life content creators!Always design sculpted/prim attachments around the smallest shape possible!This is pretty important actually....
View ArticleA Critical Look at Second Life - Part 1 "Presentation"
A Critical Look At Second LifePart 1 - "Presentation"A closer look at all of the bugs, design issues and social problemspreventing SL and Linden Lab from achieving greater success."Assuming SL improved...
View ArticleA Critical Look at Second Life - Part 2 "Bringing Content to People"
A Critical Look At Second LifePart 2 - "Bringing Content to People"A closer look at all of the bugs, design issues and social problemspreventing SL and Linden Lab from achieving greater...
View ArticleA Critical Look at Second Life - Part 3 "Improving the Content Creation Tools"
A Critical Look At Second LifePart 3 - "Improving the Content Creation Tools"A closer look at all of the bugs, design issues and social problemspreventing SL and Linden Lab from achieving greater...
View ArticleVitruvian Shapes Update!
I've updated the full perm package set of Vitruvian Shapes to include brand new fantasy dwarf shapes in the Tolkein or RPG mold.The dwarves are 4'9" for the female shape and 5' even for the male...
View ArticleDoin' It 4 Da Shorteez
Inspired by the screenshot I took for the dwarf shape inclusions in the Vitruvian Shapes set, I decided to take the idea a bit further to see if I could better illustrate one of the points I'm often...
View ArticleThe Tallest Avatar Shape
I've often cited 8'10"/270cm as the tallest SL avatars can be.That is the male mesh wearing a shoe clothing layer for the additional height that provides.However, I was recently taking a closer look at...
View ArticleLinden Lab Strikes Again
Apparently the creator of my favourite SL viewer, the one I take all my best looking SL screenshots with, is bowing out. Niran will be releasing one more viewer once materials are ready and then...
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